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THANK YOU

We had a wonderful inaugural festival with over 635 attendees taking in over 100 presentations over 3 days. Thank you so much to all of you who attended, presented, and worked so hard behind the scenes to make it the success it was. An amazing community has formed and Games for Change Asia-Pacific is just getting started.

We look forward to taking it up a notch next year with a hybrid festival. A call for submissions will go out in early 2022 - stay tuned.

G4C APAC JOURNAL VOL.1

We are very pleased to announce that the first volume of the Games for Change Asia-Pacific Journal is now available to download for free or purchase for your e-book reader or bookshelf. The journal showcases insights from experienced and emerging game-based educators, enthusiasts and researchers who, like us, note the potential of games in dealing with some of the world’s wicked problems.

The journal has been produced with the wonderful support of ETC Press at Carnegie Mellon University, and is free to download in PDF format, or will be available to purchase as an e-book or paperback shortly.

CLICK HERE TO DOWNLOAD A FREE PDF OF THE JOURNAL

JOURNAL SPOTLIGHT

We lead this issue with a paper by Elyssebeth Leigh, winner of Simulation Australasia’s Ray Page Lifetime Achievement Award for her tireless work in promoting serious games and simulations. Leigh sets the scene for the issue by presenting an analytical framework for understanding why serious games, and play in general, continue to not be taken seriously enough by educators. Personal in tone and informed by decades of experience, Leigh traces her own history with educational trends and dogmas since the 1960s, including the formative experience of losing her teaching position and ending with advice on how to help teaching peers make the leap to using games in their practice.

CLICK HERE TO DOWNLOAD A FREE PDF OF THE JOURNAL

G4C APAC@YOUTUBE

The first batch of stunning presentations have been uploaded to the Games for Change Asia-Pacific YouTube channel. If you missed anything live at the festival you can check it out on our channel, and be sure to subscribe because there is a lot more on the way.

Forget Netflix - now you can stream hours of G4C APAC and chill.

PRESENTATION SPOTLIGHT

Exploring opportunities for musician’s health and performance enhancement using VR simulation

In this presentation from Games for Change Asia-Pacific Festival 2021 by Ben Loveridge, Solange Glasser and Margaret Osborne provide the foundations of an evidence-based performance enhancement lab, including the establishment of Australia’s first virtual performance studio, for performance teaching and wellbeing interventions to promote optimal performance outcomes with a focus on teacher-student, peer learning and creative opportunities.

EVENTS & CALLS FOR SUBMISSIONS

MYDCF 2021
November 1-30th 2021
https://mydcf.my/
Miss going to exhibitions? Want to look at what’s new in games and animation? Come join us at My Digital Creativity Festival 2021 hosted by MDEC. Create your avatar, walk around, interact with the virtual environment and play games in our immersive gamified expo.

GAMES FOR CHANGE AFRICA FESTIVAL
December 8th-9th 2021
http://gamesweek.africa/
At the recent Games for Change (G4C) event in New York, we announced the creation of an African chapter of G4C, to bring together everyone interested in using games to drive social, learning and business goals across the continent. Sea Monster is co-ordinating efforts in the interim with the aim of a formal launch of G4C Africa at African Games Week, which will be held on 8 and 9 December 2021. We will also be curating a serious games track on 9 December.

CHI CONFERENCE
April 30-May 6th 2022
https://chi2022.acm.org/
The ACM CHI conference, the premier international academic conference on Human-Computer Interaction, will be held in New Orleans, Louisiana, USA in an in-person/virtual event. The “late-breaking work” track for this very prestigious academic conference is still open for submissions till January 13, 2022.

ICALT CONFERENCE
July 1-4 2022
https://tc.computer.org/tclt/icalt-2022/
The IEEE International Conference on Advanced Learning Technologies (ICALT) will be held in Bucharest, Romania. This academic conference focuses on ICT development on learning and education, and how they are implemented. Submission deadline is January 14, 2022.

SIGGRAPH CONFERENCE
August 7-11 2022
https://s2022.siggraph.org/
One of the leading academic and trade show conferences on interactive computing, the Special Interest Group on Computer GRAPHics and Interactive Technique (SIGGRAPH) conference will be held in Vancouver (and online). For artists and art academics, the art tracks’ deadlines are January 21/February 1. For academics, paper deadline is January 26-28. For developers, tech demo/showcase deadline is mid-February.

SeGAH CONFERENCE
August 10-12 2022
https://www.segah.org/2022/
The international conference on Serious Games and Applications for Health (SeGAH) will be held in University of Technology Sydney, Australia. It accepts all papers involved in the technical development, application, and implementation of games in a health setting. Submissions are open until February 20, 2022.

Thank you to the following organisations for their generous support:

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